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https://www.cowcotland.com/news/64112/nvidia-geforce-rtx-2080-et-rtx-2080-ti-revue-de-presse-francophone.html
https://www.cowcotland.com/news/64113/nvidia-geforce-rtx-2080-et-rtx-2080-ti-revue-de-presse-internationale.html
http://www.comptoir-hardware.com/articles/cartes-graphiques/37116-test-nvidia-geforce-rtx-2080-2080-ti.html
https://www.techpowerup.com/reviews/NVIDIA/GeForce_RTX_2080_Founders_Edition/
https://www.computerbase.de/2018-09/nvidia-geforce-rtx-2080-ti-test/
https://www.phoronix.com/scan.php?page=news_item&px=RTX-2080-Ti-Today
. It is very rare that new Nvidia cards do not receive the "Recommendation" or "Power" on the first day of our award. Unfortunately, new RTX are one of these exceptions. The reason is the inability to carry out tests using all new functions in real conditions.
Unfortunately, there is no game that supports DLSS or raytracing yet.
But the fact that there is no working game using raytracing so far is not only the fault of Nvidia. It turned out that Microsoft did not have time to implement the new DirectX RT libraries in the DirectX 12 API. These libraries are to be introduced in a large autumn Windows update called Redstone 5 and only after that you can expect games that will use raytracing.
That, when we see DLSS support in games, we do not know either. We were expecting it, as well as handling raytracing, in the new Shadow of the Tomb Raider, but none of these techniques has been made available yet.
https://www.cowcotland.com/news/64112/nvidia-geforce-rtx-2080-et-rtx-2080-ti-revue-de-presse-francophone.html
https://www.cowcotland.com/news/64113/nvidia-geforce-rtx-2080-et-rtx-2080-ti-revue-de-presse-internationale.html
http://www.comptoir-hardware.com/articles/cartes-graphiques/37116-test-nvidia-geforce-rtx-2080-2080-ti.html
https://www.techpowerup.com/reviews/NVIDIA/GeForce_RTX_2080_Founders_Edition/
https://www.computerbase.de/2018-09/nvidia-geforce-rtx-2080-ti-test/
https://www.phoronix.com/scan.php?page=news_item&px=RTX-2080-Ti-Today
. It is very rare that new Nvidia cards do not receive the "Recommendation" or "Power" on the first day of our award. Unfortunately, new RTX are one of these exceptions. The reason is the inability to carry out tests using all new functions in real conditions.
Unfortunately, there is no game that supports DLSS or raytracing yet.
But the fact that there is no working game using raytracing so far is not only the fault of Nvidia. It turned out that Microsoft did not have time to implement the new DirectX RT libraries in the DirectX 12 API. These libraries are to be introduced in a large autumn Windows update called Redstone 5 and only after that you can expect games that will use raytracing.
That, when we see DLSS support in games, we do not know either. We were expecting it, as well as handling raytracing, in the new Shadow of the Tomb Raider, but none of these techniques has been made available yet.