Furthermore, we have worked intensively on physics refactoring. This initiative serves short, medium, and long-term goals.
In the short term, we have successfully added and modified everything listed below in the changelog, most notably the bulldozing effect on gravel surfaces, which allows the tire to generate more effective grip that is true to life, and a retuning of all the surfaces and cars.
In the medium term, we will soon be able to reintroduce tire and brake thermal dynamics, tire wear, and more advanced suspension setups for rough surfaces. In the long term, thanks in part to a renewed collaboration with MegaRide, a highly specialized Italian company focused on advanced vehicle dynamics, tire simulation software, and tire testing, we will be able to further develop the tire model and vehicle dynamics.
As promised, ACR is a continuously evolving simulator with the goal of getting as close as possible to a real rally car, based on existing technologies.
prometteur niveau physique du jeu, à voir
Update 0.5 is just around the corner!,
On Thursday 12th February at 10:00 GMT / 11:00 CET, we are aiming to release the 0.5 update for Assetto Corsa EVO.
To ensure a smooth rollout, we need to carry out essential maintenance on our multiplayer servers. As a result, multiplayer services will be unavailable from Tuesday 10th February at 8:00 GMT / 9:00 CET until Thursday at 10:00 GMT / 11:00 CET.
We understand this downtime may be inconvenient and we truly appreciate your patience while we prepare the update.
With version 0.5, you can look forward to the following new content:
Audi Sport quattro (1983),
BMW M2 – 2 variants,
Caterham Seven 485 CSR Final Edition – 3 variants,
Dallara EXP,
Porsche 911 GT3 RS (992) – 2 variants,
Toyota AE86 Sprinter Trueno – 4 variants,
Volkswagen Golf Mk 1,
Circuit Paul Ricard – 4 layouts,
Watkins Glen – 4 layouts