30670 shaares
9 résultats
taggé
1.4
DisplayPort 1.4 features Display Stream Compression 1.2, Forward Error Correction support, enhanced display resolution, and greater audio transport capabilities.
DisplayPort 1.4 paired with the DSC 1.2 compression support can support High Dynamic Range and 8K video playback across DisplayPort and USB-C connections -- including 8Kp60Hz HDR deep color and 4Kp120Hz HDR deep color. The new audio capabilities include support for up to 32 audio channels, a 1536 kHz sample rate, and inclusion of all known audio formats.
ou http://www.techpowerup.com/220478/vesa-publishes-displayport-1-4-standard.html
news FR :
http://www.tomshardware.fr/articles/displayport-8k-4k-dsc,1-58758.html
http://www.nextinpact.com/news/98860-le-displayport-1-4-finalise-surtout-histoire-compression.htm
DisplayPort 1.4 paired with the DSC 1.2 compression support can support High Dynamic Range and 8K video playback across DisplayPort and USB-C connections -- including 8Kp60Hz HDR deep color and 4Kp120Hz HDR deep color. The new audio capabilities include support for up to 32 audio channels, a 1536 kHz sample rate, and inclusion of all known audio formats.
ou http://www.techpowerup.com/220478/vesa-publishes-displayport-1-4-standard.html
news FR :
http://www.tomshardware.fr/articles/displayport-8k-4k-dsc,1-58758.html
http://www.nextinpact.com/news/98860-le-displayport-1-4-finalise-surtout-histoire-compression.htm
7€ le DTC
changelog 1.4 :
- New reflection rendering system
- HDR now matches real life photographic references
- Improved AI ability to stick to the intended racing line
- Improved AI braking code (able to understand and use locked inside tyre for FWD)
- Vastly improved multiplayer antilag/antiwarp system
- Fixed missing ksBrakeDisc script in all the remaining cars.
- Tweaked wet volume for reverb on high distance
- Tweaked dynamics for Audi R8 Plus interior sound
- New Bmw M3 e30 DTM and Group A exterior sounds
- Added option in drs.ini to ignore DRS zones (for road cars)
- New font rendering system for dashboards
- Fixed fadeout timing for gravel particles
- Improved digital instruments of all cars
- Fixed some bugged special events
- Tweaked most of the special events to be compatible with tyre model 5/6
- FXAA is now using Kunos' own shader
- Fixed blurred rim/tyres on car with animated suspensions on farther Lods
- ksEditor: added node grid
- Introduced [DRS_ZONES] IGNORE_ZONES in drs.ini to allow road cars to ignore DRS zones (ie. McLaren P1)
- Fixed exaggerate motion blur for some camera modes
- Added serial opponent selection on Options->General: if flagged then opponents skin is not randomly chosen, but alphabetically
- Fixed unrealistic qualify times when session is skipped
- Fixed LaFerrari rear wheels
- Fixed Huracan GT3 model to update it from the pre-season version
- GT3 and GT2 cars tyre heating improvements
- Ferrari 312T Tyre v6
- Audi R8 Plus front torque vectoring and central differential improvements.
- Headlights revised on all cars
- Added missing dashboard lighting to cars where present
- Fixed various LOD issues on a large number of cars
- Car shader overhaul
- Skins fixes and updates on various cars
- Added templates for DP3 cars and Audi R8 Plus
- Optimization across the entire car range (should help with large fields)
- Digital instrument updates
- Fixed collision boxes on various cars
changelog 1.4 :
- New reflection rendering system
- HDR now matches real life photographic references
- Improved AI ability to stick to the intended racing line
- Improved AI braking code (able to understand and use locked inside tyre for FWD)
- Vastly improved multiplayer antilag/antiwarp system
- Fixed missing ksBrakeDisc script in all the remaining cars.
- Tweaked wet volume for reverb on high distance
- Tweaked dynamics for Audi R8 Plus interior sound
- New Bmw M3 e30 DTM and Group A exterior sounds
- Added option in drs.ini to ignore DRS zones (for road cars)
- New font rendering system for dashboards
- Fixed fadeout timing for gravel particles
- Improved digital instruments of all cars
- Fixed some bugged special events
- Tweaked most of the special events to be compatible with tyre model 5/6
- FXAA is now using Kunos' own shader
- Fixed blurred rim/tyres on car with animated suspensions on farther Lods
- ksEditor: added node grid
- Introduced [DRS_ZONES] IGNORE_ZONES in drs.ini to allow road cars to ignore DRS zones (ie. McLaren P1)
- Fixed exaggerate motion blur for some camera modes
- Added serial opponent selection on Options->General: if flagged then opponents skin is not randomly chosen, but alphabetically
- Fixed unrealistic qualify times when session is skipped
- Fixed LaFerrari rear wheels
- Fixed Huracan GT3 model to update it from the pre-season version
- GT3 and GT2 cars tyre heating improvements
- Ferrari 312T Tyre v6
- Audi R8 Plus front torque vectoring and central differential improvements.
- Headlights revised on all cars
- Added missing dashboard lighting to cars where present
- Fixed various LOD issues on a large number of cars
- Car shader overhaul
- Skins fixes and updates on various cars
- Added templates for DP3 cars and Audi R8 Plus
- Optimization across the entire car range (should help with large fields)
- Digital instrument updates
- Fixed collision boxes on various cars
(...) * Fixed an issue that causes the wheel centring spring to be active during driving. * Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback. * Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring. * Improved behaviour of the wheel force springs while navigating the menu system. * Adjusted handbrake strength on vehicles which are equipped with handbrakes. pas encore sorti je le télchargerais,